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Asynchronous network task engine
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SocketConnection Class Reference

This class implements low-level socket connection operations. Inherit from it to implement protocols like HTTP. More...

#include <socketconnection.h>

Inheritance diagram for SocketConnection:
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Collaboration diagram for SocketConnection:
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Public Member Functions

 SocketConnection (const std::string &label, Task *owner, const std::string &hostname, uint16_t port, uint16_t iptype=0, struct addrinfo *local_addr=nullptr)
 
void enableTLS ()
 Notify that the connection will be encrypted (SSL).
 
bool is_tls () const
 Return true if the connection will be encrypted (SSL).
 
gnutls_session_t cache_session ()
 Store SSL session in cache.
 
void insert_cached_session (gnutls_session_t &old_session)
 Reuse cached SSL session.
 
virtual PollState connected ()
 Will be called when the connection is established. More...
 
virtual void connectionFailed (const std::string &err_msg)
 Will be called if the connection couldn't be established.
 
virtual void closedByPeer ()
 
virtual PollState readData (char *, size_t)
 Callback, called when data has arrived; len > 0. More...
 
virtual PollState unexpectedData (char *buf, size_t len)
 Peer has sent data when it wasn't supposed to. More...
 
virtual PollState writeData ()
 Callback, called when socket is writable. More...
 
size_t sendData (const char *buf, size_t len)
 Try to send len bytes from the given buffer. Return the amount sent. More...
 
void asyncSendData (const char *buf, size_t len)
 Send data to peer as soon as possible. More...
 
void asyncSendData (const std::string data)
 Send data to peer as soon as possible. More...
 
size_t asyncBufferSize () const
 Return number of bytes left to send after calling SocketConnection::asyncSendData.
 
const std::string & peerIp () const
 Return peer's IP address.
 
uint16_t peerPort () const
 Return peer's port number.
 
void dbgOn (bool b=true)
 Enable debug output of data sent and received.
 
bool dbgIsOn ()
 Return true if socket debugging is enabled.
 
- Public Member Functions inherited from Socket
 Socket (const std::string &label, Task *owner, const std::string &hostname, uint16_t port)
 
 Socket (const std::string &label, Task *owner, int fd)
 
Taskowner () const
 Return task owning the socket.
 
std::string hostname () const
 Return name of the host to which the socket is supposed to connect.
 
uint16_t port () const
 Return port number to which the socket is supposed to connect.
 
PollState state () const
 Return current socket state.
 
int getUnixDomainPeer () const
 Return the peer socket descriptor. More...
 
virtual std::string cacheLabel ()
 Return the socket's cache group, or an empty string. More...
 
int id () const
 Return unique connection ID if connected. More...
 
virtual void setOwner (Task *t)
 Set the given task as owner of the socket.
 
void setExpiry (double s)
 Set a time to live for the socket. More...
 
bool hasExpired (const TimePoint &when) const
 Return true if the given TimePoint is after the socket's expiry.
 
const char * localIp () const
 Return local IP address in static buffer.
 
struct addrinfo * getAddressInfo (uint16_t iptype=0)
 Perform DNS lookup of remote host.
 
- Public Member Functions inherited from Logger
 Logger (std::string label)
 
std::string label () const
 Return the object's log label.
 
void resetLabel (const std::string &new_label)
 Modify the object's log label.
 

Static Public Member Functions

static uint64_t totBytesSent ()
 Number of bytes sent by current thread.
 
static uint64_t totBytesReceived ()
 Number of bytes recieved by current thread.
 
static void resetByteCounter ()
 Reset counter for SocketConnection::totBytesSent and SocketConnection::totBytesReceived.
 
- Static Public Member Functions inherited from Socket
static const char * getIp (int fd, uint16_t *port=nullptr, bool peer=true)
 Return IP address of connected socket in static buffer. More...
 
static const char * getIp (struct sockaddr *address, uint16_t *port=nullptr)
 Return IP address in static buffer.
 
static const char * getIp (struct addrinfo *address, uint16_t *port=nullptr)
 Return IP address in static buffer.
 
- Static Public Member Functions inherited from Logger
static void setLogFile (std::ostream &stream)
 Set global log destination. More...
 
static void reopenLogFile (const std::string &filename)
 If current log is a file (ofstream), reopen it with new filename:
 
static void setLogLimit (unsigned int loglines=0, unsigned int warnlines=0, unsigned int errlines=0)
 Set max number of lines of info/warn/err log. More...
 
static void sayTime (std::ostream &stream)
 Write current local time to the given stream.
 
static bool inError ()
 Return true if any error has been logged (globally since start)
 
static std::ostream & err_log (const std::string &label)
 Write a line of error log. More...
 
static std::ostream & warn_log (const std::string &label)
 Write a line of warning log. More...
 
static std::ostream & log (const std::string &label)
 Write a line of info log. More...
 
static void flushLogFile ()
 
static void pauseLogging ()
 Disable all log output until next call to Logger::setLogFile.
 
static double secondsSince (const TimePoint &t)
 
static double secondsTo (const TimePoint &t)
 
static int64_t msSince (const TimePoint &t)
 
static int64_t msTo (const TimePoint &t)
 
static bool hasExpired (const TimePoint &t)
 Return true if current time is after the given TimePoint.
 
static TimePoint timeNow ()
 Return current time.
 
static TimePoint timeAfter (double s)
 Return current time plus s seconds.
 
static TimePoint timeMax ()
 Return a very distant time.
 
static std::chrono::microseconds toUs (double t)
 Convert s (seconds) to std::chrono::microseconds.
 
static std::string dateString (time_t t=0)
 Return local time, formatted as 2023-10-14T09:38:47+0200.
 
static std::string dateString2 (time_t t=0)
 Return local time, formatted as Sat, 14 Oct 2023 09:38:47.
 
static std::string createHashKey (unsigned int length=20)
 Return a random string. More...
 

Protected Member Functions

 SocketConnection (const std::string &label, Task *owner, int fd, const char *ip, uint16_t port)
 
PollState tellOwner (const std::string &msg)
 
- Protected Member Functions inherited from Socket
virtual PollState checkReadBlock ()
 This will be called regularly on READ_BLOCKED sockets to check if the block can be lifted. More...
 
void setWantToSend ()
 Notify intention of sending large amounts of data. More...
 
int socket () const
 Return file descriptor.
 
void closeMe ()
 Tell the network engine that the connection should be closed.
 
void createNonBlockingSocket (struct addrinfo *addressEntry, struct addrinfo *localAddr=nullptr)
 Create socket and initiate the connection. More...
 
bool setNonBlocking (int fd)
 Set socket as non-blocking.
 
bool inError () const
 Return true if the socket has encountered a fatal error.
 
- Protected Member Functions inherited from Logger
std::ostream & errno_log () const
 Write a line of error log after a failed system call has set the global errno to a non-zero value. More...
 
std::ostream & err_log () const
 Write a line of error log. More...
 
std::ostream & warn_log () const
 Write a line of warning log. More...
 
std::ostream & log () const
 Write a line of info log. More...
 
std::ostream & dbg_log () const
 Write a line of debug log. More...
 

Friends

class Engine
 

Additional Inherited Members

- Static Protected Member Functions inherited from Socket
static bool isTempError ()
 Return true unless last syscall encountered a fatal error.
 
static int closeSocket (int fd)
 Close a file descriptor.
 
static bool socketInError (int fd)
 Return true if the file descriptor has encountered a fatal error.
 

Detailed Description

This class implements low-level socket connection operations. Inherit from it to implement protocols like HTTP.

A SocketConnection object represents a socket connection. Inherit from this class to implement a "protocol" for the connection, i.e. when/what to read/write through the connection.

Each SocketConnection is owned by a Task object. SocketConnection objects will be added to the network Engine (a part of the EventLoop) through the task's addConnection method.

The subclass will be notified through callback functions when anything happens on the socket, i.e. if the socket has been closed, if data has arrived, or if the socket is writable. You define the callback functions by overloading the below virtual functions. All operations will be performed asynchronously (non-blocking) except for dns lookups, which are performed synchronously (blocking).

Note! You must create the SocketConnection objects with new. The ownership will then be passed to the network engine. You are not allowed to delete a SocketConnection object. We will delete it when the connection has been closed, which will be

1) If you order us to close it by returning CLOSE, KEEPALIVE or KILL from a callback, or

2) After the closedByPeer callback, if the connection has been closed by peer.

3) After the connectionFailed callback, if the connection couldn't be established in the first place.

The owner task will be notified before the object is deleted.

Constructor & Destructor Documentation

◆ SocketConnection() [1/2]

SocketConnection::SocketConnection ( const std::string &  label,
Task owner,
const std::string &  hostname,
uint16_t  port,
uint16_t  iptype = 0,
struct addrinfo *  local_addr = nullptr 
)

Create a SocketConnection owned by the given Task. The network Engine will connect to the given hostname/port, and notify through the below method when the connection is ready. If iptype is 4, prefer ipv4. If iptype is 6, prefer ipv6.

◆ SocketConnection() [2/2]

SocketConnection::SocketConnection ( const std::string &  label,
Task owner,
int  fd,
const char *  ip,
uint16_t  port 
)
protected

If fd is the socket descriptor of an already established connection, you may let us manage the connection by calling this constructor. fd will probably be a client socket connected through a ServerSocket.

Member Function Documentation

◆ asyncSendData() [1/2]

void SocketConnection::asyncSendData ( const char *  buf,
size_t  len 
)

Send data to peer as soon as possible.

Helper function which you may call only during the execution of the callbacks SocketConnection::connected, SocketConnection::readData, and SocketConnection::writeData.

Send len bytes from the given buffer. The callback SocketConnection::closedByPeer might be executed before all data was sent.

If you need to send "unlimited" amounts of data, you cant use this method; instead you must use SocketConnection::sendData.

◆ asyncSendData() [2/2]

void SocketConnection::asyncSendData ( const std::string  data)
inline

Send data to peer as soon as possible.

Helper function which you may call only during the execution of the callbacks SocketConnection::connected, SocketConnection::readData, and SocketConnection::writeData.

Send len bytes from the given buffer. The callback SocketConnection::closedByPeer might be executed before all data was sent.

If you need to send "unlimited" amounts of data, you cant use this method; instead you must use SocketConnection::sendData.

◆ closedByPeer()

void SocketConnection::closedByPeer ( )
virtual

Called when the socket has been closed by peer: May be called in states READ, WRITE, READ_WRITE

◆ connected()

virtual PollState SocketConnection::connected ( )
inlinevirtual

Will be called when the connection is established.

Override it to start sending data when the connection is ready.

If a connection couldn't be established, SocketConnection::connectionFailed will be called instead. You must not return PollState::CONNECTING.

Reimplemented in ShortMessageConnection, HttpServerConnection, and HttpClientConnection.

◆ readData()

virtual PollState SocketConnection::readData ( char *  ,
size_t   
)
inlinevirtual

Callback, called when data has arrived; len > 0.

May be called in states READ, READ_WRITE. Override this method to handle the data. Return value should be the new state.

The buffer is owned by the implementation. However, you are allowed to modify the contents of the buffer and you may also use it in the asyncSendData call.

Reimplemented in ShortMessageConnection, HttpServerConnection, and HttpClientConnection.

◆ sendData()

size_t SocketConnection::sendData ( const char *  buf,
size_t  len 
)

Try to send len bytes from the given buffer. Return the amount sent.

More accurately, this method will return the number of bytes that could be copied into the socket's send buffer.

Please understand that the return value might be < len. To safely get all data sent, you should use the SocketConnection::asyncSendData function instead. However, if you need to send large amounts of data ("large" as in "no upper limit") as fast as possible, this is the function to use.

◆ tellOwner()

PollState SocketConnection::tellOwner ( const std::string &  msg)
protected

Send a "message" to owner task. It will be executed as Task::msgFromConnection(this, msg) in the owner task. This is useful if you want to create SocketConnection subclasseses that work with any Task.

◆ unexpectedData()

PollState SocketConnection::unexpectedData ( char *  buf,
size_t  len 
)
virtual

Peer has sent data when it wasn't supposed to.

If peer sends data when we're not in state READ/READ_WRITE, this function will be called. Default is for the socket to be closed. If you return READ, any remaining async_send data will be discarded.

◆ writeData()

virtual PollState SocketConnection::writeData ( )
inlinevirtual

Callback, called when socket is writable.

May be called in states PollState::WRITE and PollState::READ_WRITE. Override it to write data. Return value should be the new state. Do not return PollState::WRITE or PollState::READ_WRITE except after a write operation where all data couldn't be sent immediately.

Reimplemented in HttpServerConnection, and HttpClientConnection.


The documentation for this class was generated from the following files: